I made uidesign.tips for all my UI & UX tips! It's gonna be a rich collection of byte-size lessons, in-depth UI reviews, and landing page teardowns. There is still a lot of work to be done, but the first version is this π pic.twitter.com/mxykGy2Npj
Re-reading Fred Brooks's '77 "The computer scientist as tool-smith" after chat with @jessmartin, really struck by the connection with this Christopher Alexander quote: "the only way to achieve good fit between any design and its requirements is to find misfits and remove themβ¦" pic.twitter.com/srRpbMEPvt


- "Good fit is the absence of all possible misfits"
Working to come up w/ a narrowed down list! airtable.com/shrU8245jAse0x⦠Any of these companies you think do NOT *clearly* meet all 4 criteria? pic.twitter.com/wTi7Mou4OK

Great designers are strong at "product thinking." This is a key aspect of many design interviews, as well as many PM or VC ones. But what exactly is product thinking? And how does one get good at it? Thread below π

To have good instincts about what makes a product beloved, you generally have...
- Curiosity about how people think and behave
- Understanding of why various products are popular/unpopular
- A habit of analyzing new products
- An eye for seeing good/bad user experiences